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 Fate of Varlgodra [RPGRP]

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Vathirumus
The Damned



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Fate of Varlgodra [RPGRP] - Page 5 Empty
PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyFri Apr 22, 2011 2:21 am

Vathirumus orders his hunters into a defensive position while he investigate's the pod.
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Cleavus

Cleavus


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySat Apr 23, 2011 1:22 am

Galdrid rushes to defend a bunker with the least troops.
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Azaxle
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Azaxle


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun Apr 24, 2011 12:29 am

[Wilhelm] The physician makes her leave and wait. The scalpel is cold against your skin, and as you realize what may happen when the captain arrives, you break out in a sweat. From what the physician told you, you're apparently to be interrogated rather roughly, considering the view of Ygg'darites in Rujinian eyes.

You wait nearly 5 minutes, then the flap of the tent opens up, and a well-dressed Rujinian man walks through. Two guards apparently accompany him, but he tells them to remain outside. He begins to open a chest with many "instruments" in it. Foreceps, sharp spike-looking tools, and a hammer are amongst them. He looks at you and begins to explain what's going to happen...at length.

---

Wilhelm's options

Rush him while he's talking
Wait for him to turn around to the chest of instruments
Attempt to escape during either of those distractions
Honestly anything else you can think of in this situation

===

[Vathirumus] The remaining hunters prime their guns and make a semi-circle around the entrance. You enter once they're in position, and begin rummage through the wreckage. First thing you notice is the body of a Rujinian soldier, presumably lower class, though no signs of any others. Inspecting further, you find that there are a total of 6 seats, 4 of which have seat-straps that are thrown aside in a hurry. There are presumably 4 Rujinian survivors running around.

After finding nothing of use in the pod, you figure that they are armed as well.

---

Vathirumus' options

Coordinate the hunters and act as you wish
Forsake the hunt for the Rujinians

===

[Galdrid] Considering that there are 3 men in each bunker, you rush to the nearest one. Night begins to fall, and you hear the watchers on the wall shout out about the approaching Dethens. They fall back to Town Hall, leaving you and your men to deal with them.

You see two of the beasts coming for you. Since you're melee, you are out in front of the bunker, with the other men using guns to support you from the bunker windows. As the two Dethen approach, one is shot by the militiamen, though the shots barely miss you. The other one reaches you faster than they can fire off anymore, however, and they move on to targets further away.

---

Galdrid's choices

Fight the Dethen [Treat it like an emote fight, it's charging you.]

===

No other characters currently exist.
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Alvive
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Alvive


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun Apr 24, 2011 12:49 am

Wilhelm would quietly wait for the man's back to turn then would quickly, but hopefully silently, slit the man's throat with the scalpel.
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Vathirumus
The Damned



Posts : 58
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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun Apr 24, 2011 1:45 pm

Vathirumus turns to his hunters and starts to talk. "We got four Rujinians running about. Six seat pod. I see one dead body. They'll cause trouble if we don't kill them. Right now I may as well consider this a greater threat than these stupid animals. They'll be here tommorow, these escapees won't. On the bright side, since there's an ejected escape pod it means that we're either hunting a bunch of cowards or we're winning that ship battle that's going on. Point is, try to track the survivors, we'll get the animals later."
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Cleavus

Cleavus


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun Apr 24, 2011 4:43 pm

Galdrid hits his chest, and charges at the dethen, prepairing a well timed sideways attack.
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Azaxle
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Azaxle


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyMon Apr 25, 2011 8:01 am

[Wilhelm] As you go to sneak up on the captain, your injured leg catches up with you, and you stumble forward right when the scalpel comes around to the front of his face. As such, you slice open his right cheek, giving him a gruesome half-grin. After the slash, you fall into him, making him stumble forward to bash his head off the chest, sending the interrogation tools flying.

When you manage to get up, you spot the captain face-down with a small metal stake in his back, quite still. The guards seem accustomed to the racket when the captain goes to interrogate his prisoners, so you're fine...for now. Only a short time remains until they get suspicious over the lack of screams.

---

Wilhelm's options

Try to locate your belongings
Slash open the tent's back and try to escape
Try to sneak up on the guards
Anything else you can think of in this situation

===

[Vathirumus] Your words stir the hunters, and they begin to track the escapees with you in driving them in a wedge formation. Your point-man picks up a trail of tracks and begins to follow them, the rest of your company in tow. What you come to find, however, is definitely NOT what you wanted to find.

A bel'ran is in a clearing surrounded by brambles, feasting on a corpse. It seems to be guarding the exit of the clearing, and has fresh blaster scarring on it's hide along with a dagger protruding from it's flank, though it doesn't really notice. Time to fight or flee.

---

Vathirumus' options

You must fight the bel'ran to advance or give up the chase

===

[Galdrid] Your taunt sends the beast into a frenzy, and it leaps at you at roughly chest-level. You were ready for something like this, deftly slide to the side, and slice it from gullet to gut. It smashes against the dirty road, squirms violently, and dies.

Your victory is short-lived, however, as a shout is heard from behind you. You spin around to see a dethen in the bunker, though it's already shot by the time you turn to look. While distracted, another one of the beasts pounces on your back, raking it's claws against your armor.

---

Galdrid's options

Call out to your militiamen to shoot the dethen
Try to fight it off yourself

===

I'd like to take this chance to remind everyone that when in a fight, it's much like a fight on the server: you don't have a definite hit guaranteed. Depending on your status, your foe, your equipment, and your class, -I- will decide the outcome. /DungeonMasterRules. So what I'm saying it leave your emotes open-ended. "Attempt", "would", and "then" are nice words to use when describing your attacks.

-=Nimorrax Stamp of Approval=-

===

No other characters currently exist.


Last edited by Nimorrax on Mon Apr 25, 2011 3:03 pm; edited 1 time in total (Reason for editing : Nimorrax approves.)
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Alvive
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Alvive


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyMon Apr 25, 2011 6:13 pm

Wilhem runs over to search the Captain's body before taking some of the interrogation tools and looking for his gear.
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Vathirumus
The Damned



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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyMon Apr 25, 2011 7:15 pm

Vathirumus gives a quick plan: "Try to get it immobile, shoot wherever there's a scar or just aim for the head. Try to stay hidden and meanwhile,try to get the dagger and rip it open or stab it in the head or something when you get the chance."
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Cleavus

Cleavus


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyTue Apr 26, 2011 1:53 am

Galdrid uses his might to try and unsuccessfully turn over, much less fight it off. Galdrid shouts to the riflemen, "shoot the god damn thing off me!"
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Azaxle
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Azaxle


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyTue Apr 26, 2011 6:58 pm

[Wilhelm] Searching the captain's body achieves nothing but discovering a note, which you hurriedly stuff into your pocket, and the spike that was stuck in his back. You grab some of the tools, the ones which you grabbed include a hacksaw, and a hammer.

Once you finished there, stuffing the saw into your pack and the other two items into your belt, you begin looking for your guns. The tent is small, and there aren't many places to hide weapons, so you find them rather quickly. The problem is, however, they're in a padlocked plexi-glass chest. You can see in, but that chest isn't going to break anytime soon.

Outside, you can hear the guards mumbling. "You think the captain's got him talking already?" one would say to the other. They're getting curious, so you'd better hurry up.

---

Wilhelm's options

Try to break open the chest or abandon it

===

[Vathirumus] The hunters hardly needed your advice, though they're nervous before taking up arms against the bel'ran. You were smart not to engage it first, as the hunters start shooting in the designated spots, its goes into a fury and charge the first hunter to hit it's face. The hunter is thrown into the air by the beast's massive horns, then trampled.

The hunters continue to let loose, knowing now that there's no running, and that their only salvation is killing this hulking monster. It turns it's back to the hunters, some running while shooting, and lands the killing blow with one large swipe of it's forepaw. Some hunters climb into nearby trees, leaving you on the ground. Your move is next against the weakened bel'ran.

---

Vathirumus is fighting, make an emote detailing your move, whether it be orders for your men or a direct attack.

===

[Galdrid] The men hear your shouts and one turns to get a shot off. It was badly aimed, and hit the beast's shoulder. That does get it off you, however, though your armor is in a bad shape. The dethen begins to run back before the other militiamen open fire, obliterating the animal.

As you stagger up, a misfire hits your side, piercing through you without hitting any bone/organs. You'll live, but the pain will definitely slow you down as far as fighting goes. The men apologize frantically, telling you to get to Town Hall and see if there's anything to be done there. They got the other dethens in town.

---

[Galdrid's options]

Move to Town Hall
Stay out on the frontlines
Try to hunt down any remaining dethen in the streets
Anything else you can think of

===

I'd like to take this chance to describe the animals of Varlgodra to you. A dethen is a large raptor-like creature, whom's shoulder is about at head-height. A bel'ran is much like a lion crossed with a bull, with large horns parallel to it's snout, and you're about the size of their arm from the elbow down. More animal descriptions will come whenever I feel like posting them in here.

===

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Vathirumus
The Damned



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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyTue Apr 26, 2011 10:53 pm

Vathirumus runs at the bel'ran, then jumps, firing off a shadow bolt at him while reaching for the dagger at his flank to try to rip it from him.
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Alvive
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Alvive


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyWed Apr 27, 2011 12:26 am

Wilhem frantically looks around before deciding to try to smash the chest open with his new-found hammer.
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Cleavus

Cleavus


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyThu Apr 28, 2011 2:12 am

Galdrid nods to the men and limps to town hall.
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Azaxle
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Azaxle


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyThu Apr 28, 2011 11:52 pm

[Vathirumus] The bel'ran is being pummeled by the shots of your hunter comrades, and you successfully get a shadowbolt off on it. However, as you jump, it turns to you thanks to your shadowbolt and smashes you aside into the brambles with the side of it's massive head.

The sharp thorns, while being irritating, cushioned your fall. As you stare at the bel'ran, it begins to charge at you. Luckily enough, you're not the target. It's head smashes against the tree that one of the hunters chose to occupy, and you hear it splinter overhead. The bel'ran turns to another group of the hunters and pounces on them...leaving you right in the path of a falling tree.

---

Vathirumus' options

Continue the fight!

===

[Wilhelm] The lock is resilient, though on the third bash, your new hammer breaks the lock. Your pistol and sniper rifle lay in there, harboring full clips. Apparently the Rujinians were keeping them on hand for themselves. The noise alerted the guards, however. They seemed ready to move out, wearing all-black rather than their traditional Rujinian colors, and didn't have any actual firearms, only short energy swords. Seeing you awake and the captain on the floor in a pool of his own blood alerts them, obviously.

---

Wilhelm's options

Deal with the guards as you may
Flee, you're in a cloth tent and you have sharp implements

===

[Galdrid] As you limp your way to Town Hall, you see that your men are finishing off any dethens that are injured but not killed, so you assume that the battle is over. You limp through the streets at a slower pace, no longer being pushed by the thought that there may be more dethens waiting for you.

As you breath heavily from all of the action that took place, you hear screams from Town Hall. The other militiamen are off in the town, finishing dethens and getting damage reports, so if there's a dethen in the Town Hall with all of the other villagers, you're the only person able to stop it!

---

Galdrid' options

Get to Town Hall
Abandon the villagers [-REP]
Anything else you can do in this situation [Rep may be affected]

===

Hello! Introducing...reputation! Your image in the eyes of the people is affected by the choices you make! Not the people in general, but within reason. So if you murder someone in a town, THAT town won't like you. But if that town is close to another one, news will spread. You can always redeem yourself, of course. I won't be putting +REP or -REP after every choice, I just used it above to give an example. Nor will I add [Rep may be affected]. Just used it as an example.

-=Nimorrax Stamp of Approval=-

===

No other characters exist at this time.


Last edited by Nimorrax on Fri Apr 29, 2011 8:45 am; edited 1 time in total (Reason for editing : Nimorrax approves)
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Alvive
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Alvive


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyFri Apr 29, 2011 7:44 am

From his crouch(ish) position, Wilhem quickly snatches his pistol in his right hand, rifle in his left and half-oscillates the upper half of his body firing off a salvo of bullets at the guards from his pistol. Hit or miss, Wilhem would then slash open the tent and book it (as fast as possible considering his leg).
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Vathirumus
The Damned



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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyFri Apr 29, 2011 7:37 pm

Vathirumus makes his way out of the brambles, making his way towards the dagger in the bel'ran's flank as quickly as possible. If he can save the hunter, good, but if not, he could care less since he'll just tell off whoever goes to him and says "HOW COULD YOU LET THAT INNOCENT HUNTER DIE?!".
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Cleavus

Cleavus


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySat Apr 30, 2011 7:45 pm

Galdrid with little choice, limps to the town hall in hopes of savinf anyone thats left.
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Azaxle
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Azaxle


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun May 01, 2011 9:22 am

[Wilhelm] Your blindfire hits both guards, and actually kills one. As the living guard call for help, you try to make your escape. You leg, while every step is like you're being shot again, supports your weight while you limp-run into the plains.

As you make distance, you can hear the Rujinians shouting orders and scrambling to make a search party. Since you haven't moved too far away, you hear that there are two survivors from the medical tent...apparently the captain is alive.

As you run, you hear loud barks. Apparently the Rujinians are using their esteemed hounds, the re'zun. The large wolf creatures rival dethens and are friendly to Rujinians. These ones must be trained for the Rujinian troops or hunters to use. Either way, they're much fast than you, but also faster than their Rujinian handlers. Should any catch up, Rujinians are on your tail, but not too close. You can also hear the sound of rushing water nearby, through the dense bushes and sparse trees.

---

Wilhelm's Options

Make your way to the river to attempt to make a break in your trail
Try to set up an ambush point for the re'zun
Anything else you can think of

===

[Vathirumus] As you rush wildly for the dagger stuck in the bel'ran's flank, two more of the hunters perish beneath the giant's claws and fangs. As you make it to the beast's side, the dagger is barely out of reach.

However, as the bel'ran digs into one of the hunters, the dagger lowers along with the rest of it's rear. You grab the dagger and tug on it a few times. It would seem that the dagger has been there quite some time, but as you finally wrench it out, healed flesh is ripped again, and a deluge of blood drenches you.

As it bleeds out from a wound it thought was healed, the old beast roars with fury, making a sound that could be heard for miles upon miles across the plains. As you fall to the ground from the pain in your ears, it shows off it's extreme agility as it bounds over the wall of brambles and sprints off through the plains to a more defended home in it's territory. You stand there with the soaked dagger, which feels old and slightly powerful. Your three remaining hunters scavenge ammo from the dead, and patch up the injured as fast as possible. They turn to you for a decision.

---

Vathirumus' Options

Turn back to camp for the injured hunters
Try to catch up to the escapees
Anything else you can think of

===

[Galdrid] As you limp your way to Town Hall, the screaming stops. Your hopes fall, thinking them dead, though you trudge on. As you ascend the steps, a dethen bursts out of the massive town hall doors, and pounces upon you.

The massive claws on the beast's feet start to push into you, but not malevolently. It appears to be fleeing from Town Hall. Suddenly, you hear a shot fired off, and the dethen falls to the side, leaving you only slightly poked by the claws. You look up to see your savior...and you see Brand. The villagers crowd around him, then around you. It seems the two of you saved the village...though Brand is dead. You saw the lower half of his body laying in the Sundered Forest.

Before you get a chance to talk to him, you're carted off to the infirmary. Your wounds are tended, and it is now up to you as to what you do next.

---

Galdrid's Options

Honestly, anything you want. Find Brand, talk to villagers, rest, etc.

===

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Vathirumus
The Damned



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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun May 01, 2011 12:51 pm

Vathirumus says "Back to camp, we can't go on if we're just about to fall over and die like those two." As he walks up he says "Anyone think it'll bleed out and die before the wound closes?" He then stops, shoves the blade of the dagger in the ground, and walks back to camp.
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Azaxle
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Azaxle


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun May 01, 2011 12:57 pm

-=MINI-EVENT=-

The dagger flies after Vathirumus. It's enchanted and I gave it to you for free. Gawd dammit.

-=EVENT ENDED=-
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Vathirumus
The Damned



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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun May 01, 2011 3:57 pm

Vathirumus turns and looks at the dagger. "Oh, interesting. I'll have to polish that up and study it." He grabs the dagger and keeps walking.
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Alvive
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Alvive


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptySun May 01, 2011 4:07 pm

Wilhem hears the hounds and panics, making a bee-line for the river, hoping the dogs will lose his scent
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Cleavus

Cleavus


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PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyTue May 03, 2011 1:24 am

As much as Galdrid would like to find out wtf just happened, he's too hurt to think about much else. He rents a room for the night and sits on the bed, staring at Brands civi pistol.
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Azaxle
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Azaxle


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Join date : 2010-09-26
Age : 30
Location : Somewhere in the Keywork!

Fate of Varlgodra [RPGRP] - Page 5 Empty
PostSubject: Re: Fate of Varlgodra [RPGRP]   Fate of Varlgodra [RPGRP] - Page 5 EmptyTue May 03, 2011 8:51 am

[Vathirumus] The Rujinians escape, though you made the smart decision in preserving the hunters under your command. None of the injured died, and the already dead were retrieved and given proper burials. The hunters weave a tale of grandeur in your favor, saying that by your actions alone, they were saved by the massive and venerable bel'ran.

As such, you're given lodgings for free, and a small feast is held in your honor. However, as you ready for bed, a man approaches you. He hands you a parcel, explaining that it is "The will of Ygg'daron."

You open the old-fashioned scroll and read the contents. As you do so, your eyes widen. Your orders are to abandon your menial task of hunting he'kuuns and take on a much more dangerous mission: hunt down any and all surviving Rujinians from escape pods that have landed in the Eu'tai Plateau. There are reportedly three, and you have been granted a group of 3 battle-hardened soldiers to assist you. Also included in the parcel is a generous budget of 30 YO. You sleep on the news, then in the morning, opportunities present themselves to you in surplus.

---

Vathirumus' options

Visit the armory
Visit the general store
Visit weapon store
Speak to your soldiers
Charter the trip through the Plains to the Plateau

---

Your inventory

Plated robes
Enchanted staff
Kri'tao [Dagger: minor artifact]

Balance: 32 YO.

The trip will cost 15, splitting your amount to freely spend to 17. The Eui'tai Plateau is a place filled with bandits and outcasts, making money valuable and a burden, since wealth incites attacks. There is little wildlife there, so food and water is a must in the barren lands. The soldiers have their own rations.

===

[Wilhelm] You push yourself as much as you can to reach the river, and when you do, you see how much of a torrent it really is. Not wanting to be caught, however, you plunge into the cold rapids. You're taken downstream for a short, violent duration, but wash on shore soon enough. Your guns are more or less water-proof, and are fine from the dunking, as are the various tools [obviously]. The howls of the re'zuns are no longer within earshot, so you appear to be safe.

However, you are deep in the Dead Plains with no map, and intelligence of a Rujinian guerilla force planning to attack Ygg'darites in their own territory. Your options are limited here, though you always have them.

---

Wilhelm's options

Follow the river
Wander north
Wander west
Wander east
Wander south
Wander any combination of the four
Rest
[Your leg is numbed from the cold of the river, lending you a generous relief of pain, for a short duration. The injury itself is stitched and healing, thanks to the medical officer.]

===

[Galdrid] Your sleep is riddled with nightmares, seeing the fate of Brand, only it is yourself being hewn in half. It seems as though your mind is stressed by these visions, and many more, to the point of breaking...

Until a cool, soothing light fills your dreams. It radiates gently, soothing your stressed mind and actually healing your body as you rest. A voice sounds out, one you cannot recognize, and cannot even categorize to a gender, as it sounds like both a man and a woman: whichever comforts you more.

"Galdrid. Your companion Brand is dead, yet walks. A dark ritual has taken place beyond my sight, and I entrust you to solve this mystery. I saw Brand cut down, though the cloak of darkness hid his assailant. Tes'ilia itself may be in danger, and it is up to you, my son, to save it. Prove to the people that you are a gallant man of R'jun, and that no evil will live in your wake."

As you wake up, you remember only the soothing feeling and the voice, having completely forgotten about the dark nightmares that plagued you. With a mission set before you, and your wounds healed, the next move is yours.

---

Galdrid's options

Confront "Brand"
Go to Town Hall to collect your reward
Check on the town
Anything else you can think to do

===

Yes! People are becoming important!

===

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Fate of Varlgodra [RPGRP] - Page 5 Empty
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